Sunday, April 17, 2016

April 3rd, 2016 Tornado Simulator 2 Damage Survey

RECORDED WINDSPEED: 287 MPH
DAMAGE RATING GIVEN BY ME: Strong EF-5
REASONS FOR DAMAGE RATING:
  • Weak-frame slabs thrown, showing 200+ MPH damage (with the distance showing winds much stronger than 200)
  • Possible slab movement of the HQ (which shouldn't be possible until 300 MPH but I'll go ahead and give it a 260 MPH rating)
  • Complete destruction of the storm shelter entrance in Rockford
  • Complete leveling of even the strongest houses


Video of part of the tornado's lifespan as seen on my YouTube channel:

Please note these images may not show up in the right order since I uploaded them all at once:
Overview of the damage in Wakefield

A weak-frame house in Rockford with the slab moved from underneath the framing

A weak-frame slab thrown in Wakefield

Massive damage to the Storm HQ with possible slab movement

A slab in the middle of the road

Overview of the damage in Wakefield where a thrown slab is clearly visible

Another shot of the damage in Wakefield showing pieces of debris thrown into the parking area

Overhead view of the damage in Rockford, with a slab thrown a large distance to the left

Shot showing many leveled houses in Rockford, including a weak-frame house with the slab completely missing

View showing Rockford's stronger houses, including part of the city which did not get hit

Picture of debris scattered across the road to the public storm shelter in Rockford

Storm shelter entrance completely missing in Rockford

Wednesday, March 16, 2016

Tornado Simulator 2 March 16th, 2016 Damage Survey

Unfortunately, I do not have a video of the tornado in progress. I do have several pictures I took after the fact that show the damage the tornado caused.
Please note the maximum radar-indicated windspeed of this tornado was 207 MPH.

An image showing a couch thrown into the parking area of HQ as well as a storm chaser vehicle thrown into a home.
Bird's-eye shot of the target area, western Wakefield

Strong EF-3 damage to a house during the tornado's decline

Multiple damaged houses during the tornado's decline

A close shot on one weak-frame house damaged. The slab was actually dislodged to where it would occasionally visually glitch into the ground.

Another close shot of a weak-frame house. The slab was actually moved away from its original position.

A close shot of a medium-frame house hit by the edge of the tornado at peak strength. This slab was also dislodged to the point where it would occasionally visually glitch into the ground.

The next two images are outlines of the approximate damage area of the tornado during its lifetime. Please note, inaccuracies may be present due to the zoom of the image, as well as debris getting thrown out of the original path, making the edge hard to determine.
The tornado begins north of Rockford in an open field, then slowly hooks towards Wakefield while gaining size and strength quickly.
The path becomes very irregular at the end of the tornado's life due to extreme shrinkage and erratic turns caused by the tornado being too close to the edge of the map. NOTE: I forgot to include a line showing when the tornado curved back towards the ocean in the penultimate eastern shift.

Not counting the dislodged slabs, my rating for this tornado would be a strong EF-4.
However, if I count the dislodged slabs (which I need to verify with the creator if they are supposed to dislodge or not), my rating for this tornado would be a weak EF-5.
My rating of this tornado is a weak EF-5 unless the creator finds that weak house slabs are thrown at a speed lower than 200 MPH.

UPDATE: The two "dislodged" slabs are a mistake on my part. The slabs normally glitch into the ground due to how thin they are. HOWEVER, there was still a slab thrown so I am going to leave the rating as a WEAK EF-5 until the creator finds out at what speed slabs are thrown from weak houses.